using AlienAttack.MonoGame.Textures; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace AlienAttack.MonoGame.Things; public class SpriteDrawArgs(AlienAttackGame game) { public SpriteBatch SpriteBatch => game.SpriteBatch; public ContentManager Content => game.Content; public TextureCache Textures => game.Textures; public bool ShowCollisionBox { get; init; } }