namespace AlienAttack.MonoGame.Textures; //public enum TextureId //{ // LaserBulletSmall, // LaserBulletMedium, // LaserBulletLarge, // MinigunBulletSmall, // LaserBulletMedium, // LaserBulletLarge, // LaserBulletSmall, // LaserBulletMedium, // LaserBulletLarge, // LaserBulletSmall, // LaserBulletMedium, // LaserBulletLarge, //} public static class TextureNames { public static class Bullets { public const string LaserSmall = "Sprites/Laser_Small"; public const string LaserMedium = "Sprites/Laser_Medium"; public const string LaserLarge = "Sprites/Laser_Large"; public const string MinigunSmall = "Sprites/Minigun_Small"; public const string MinigunMedium = "Sprites/Minigun_Medium"; public const string MinigunLarge = "Sprites/Minigun_Large"; public const string PlasmaSmall = "Sprites/Plasma_Small"; public const string PlasmaMedium = "Sprites/Plasma_Medium"; public const string PlasmaLarge = "Sprites/Plasma_Large"; public const string ProtonSmall = "Sprites/Proton_Small"; public const string ProtonMedium = "Sprites/Proton_Medium"; public const string ProtonLarge = "Sprites/Proton_Large"; } public static class Asteriods { public const string VariantA = "Sprites/Asteroid 01"; public const string VariantB = "Sprites/Asteroid 02"; public const string VariantC = "Sprites/Asteroid 03"; public const string VariantD = "Sprites/Asteroid 04"; } }