using AlienAttack.MonoGame.Textures; namespace AlienAttack.MonoGame.Things.Bullets; public class LaserBulletSmall : Bullet { public const int Width = 6; public const int Height = 18; protected override string TextureName => TextureNames.Bullets.LaserSmall; public LaserBulletSmall(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner) { Origin = new(Width / 2, Height / 2); BoundBox = new(0, 0, Width, Height); Damage = 1; } }