using AlienAttack.MonoGame.Textures; namespace AlienAttack.MonoGame.Things.Bullets; public class LaserBulletLarge : Bullet { public const int Width = 8; public const int Height = 28; protected override string TextureName => TextureNames.Bullets.LaserLarge; public LaserBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner) { Origin = new(Width/2, Height/2); BoundBox = new(0, 0, Width, Height); Damage = 3; } }