namespace AlienAttack.MonoGame.Things.Bullets; public static class BulletDefinitions { public static readonly BulletDef LaserSmall = new() { Kind = BulletKind.LaserSmall, Width = LaserBulletSmall.Width, Height = LaserBulletSmall.Height, Create = (x, y, vx, vy, o) => new LaserBulletSmall(x, y, vx, vy, o), }; public static readonly BulletDef LaserMedium = new() { Kind = BulletKind.LaserMedium, Width = LaserBulletMedium.Width, Height = LaserBulletMedium.Height, Create = (x, y, vx, vy, o) => new LaserBulletMedium(x, y, vx, vy, o), }; public static readonly BulletDef LaserLarge = new() { Kind = BulletKind.LaserLarge, Width = LaserBulletLarge.Width, Height = LaserBulletLarge.Height, Create = (x, y, vx, vy, o) => new LaserBulletLarge(x, y, vx, vy, o), }; public static readonly BulletDef MinigunSmall = new() { Kind = BulletKind.MinigunSmall, Width = MinigunBulletSmall.Width, Height = MinigunBulletSmall.Height, Create = (x, y, vx, vy, o) => new MinigunBulletSmall(x, y, vx, vy, o), }; public static readonly BulletDef MinigunMedium = new() { Kind = BulletKind.MinigunMedium, Width = MinigunBulletMedium.Width, Height = MinigunBulletMedium.Height, Create = (x, y, vx, vy, o) => new MinigunBulletMedium(x, y, vx, vy, o), }; public static readonly BulletDef MinigunLarge = new() { Kind = BulletKind.MinigunLarge, Width = MinigunBulletLarge.Width, Height = MinigunBulletLarge.Height, Create = (x, y, vx, vy, o) => new MinigunBulletLarge(x, y, vx, vy, o), }; public static readonly BulletDef PlasmaSmall = new() { Kind = BulletKind.PlasmaSmall, Width = PlasmaBulletSmall.Width, Height = PlasmaBulletSmall.Height, Create = (x, y, vx, vy, o) => new PlasmaBulletSmall(x, y, vx, vy, o), }; public static readonly BulletDef PlasmaMedium = new() { Kind = BulletKind.PlasmaMedium, Width = PlasmaBulletMedium.Width, Height = PlasmaBulletMedium.Height, Create = (x, y, vx, vy, o) => new PlasmaBulletMedium(x, y, vx, vy, o), }; public static readonly BulletDef PlasmaLarge = new() { Kind = BulletKind.PlasmaLarge, Width = PlasmaBulletLarge.Width, Height = PlasmaBulletLarge.Height, Create = (x, y, vx, vy, o) => new PlasmaBulletLarge(x, y, vx, vy, o), }; public static readonly BulletDef ProtonSmall = new() { Kind = BulletKind.ProtonSmall, Width = ProtonBulletSmall.Width, Height = ProtonBulletSmall.Height, Create = (x, y, vx, vy, o) => new ProtonBulletSmall(x, y, vx, vy, o), }; public static readonly BulletDef ProtonMedium = new() { Kind = BulletKind.ProtonMedium, Width = ProtonBulletMedium.Width, Height = ProtonBulletMedium.Height, Create = (x, y, vx, vy, o) => new ProtonBulletMedium(x, y, vx, vy, o), }; public static readonly BulletDef ProtonLarge = new() { Kind = BulletKind.ProtonLarge, Width = ProtonBulletLarge.Width, Height = ProtonBulletLarge.Height, Create = (x, y, vx, vy, o) => new ProtonBulletLarge(x, y, vx, vy, o), }; }