Updated enemies. Added boost.
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@@ -12,7 +12,7 @@ internal abstract class Item : MoveableSprite
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private float _omega = 2.2f; // radians/sec (speed of orbit)
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private float _scale = 1f;
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protected string? TextureName;
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protected string TextureName;
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public Item(int x, int y) : base(x, y)
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{
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