Updated enemies. Added boost.
This commit is contained in:
@@ -181,7 +181,7 @@ internal class GameLoop : GameLoopBase
|
||||
|
||||
if (randomNumber == 0)
|
||||
{
|
||||
Enemy enemy = new(_random.Next(0, ViewTransform.ScreenWidth - 64), -64);
|
||||
GreenEnemy enemy = new(_random.Next(0, ViewTransform.ScreenWidth - 64), -64);
|
||||
Sprites.Add(enemy);
|
||||
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
|
||||
}
|
||||
@@ -191,6 +191,12 @@ internal class GameLoop : GameLoopBase
|
||||
Sprites.Add(enemy);
|
||||
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
|
||||
}
|
||||
else if (randomNumber == 2)
|
||||
{
|
||||
TealEnemy enemy = new(_random.Next(0, ViewTransform.ScreenWidth - 64), -64);
|
||||
Sprites.Add(enemy);
|
||||
_spawnNewEnemyThreshold = 100 + _random.Next(0, 100);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user