Added configurable weapons.
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@@ -3,7 +3,7 @@ using AlienAttack.MonoGame.Things.Muzzles;
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namespace AlienAttack.MonoGame.Things.Weapons;
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internal class Minigun : Weapon
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public class Minigun : Weapon
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{
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public override int FireThreshold => 15;
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@@ -26,7 +26,7 @@ internal class Minigun : Weapon
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}
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}
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internal abstract class MinigunSingle : Weapon
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public abstract class MinigunSingle : Weapon
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{
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public override void Fire(Sprite owner, SpriteUpdateContext context)
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{
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@@ -50,23 +50,23 @@ internal abstract class MinigunSingle : Weapon
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}
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}
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internal class MinigunSingleSlow : MinigunSingle
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public class MinigunSingleSlow : MinigunSingle
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{
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public override int FireThreshold => 20;
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}
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internal class MinigunSingleAverage : MinigunSingle
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public class MinigunSingleAverage : MinigunSingle
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{
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public override int FireThreshold => 15;
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}
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internal class MinigunSingleFast : MinigunSingle
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public class MinigunSingleFast : MinigunSingle
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{
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public override int FireThreshold => 10;
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}
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internal abstract class MinigunDouble : Weapon
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public abstract class MinigunDouble : Weapon
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{
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public override void Fire(Sprite owner, SpriteUpdateContext context)
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{
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@@ -91,23 +91,22 @@ internal abstract class MinigunDouble : Weapon
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}
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}
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internal class MinigunDoubleSlow : MinigunDouble
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public class MinigunDoubleSlow : MinigunDouble
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{
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public override int FireThreshold => 30;
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}
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internal class MinigunDoubleAverage : MinigunDouble
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public class MinigunDoubleAverage : MinigunDouble
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{
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public override int FireThreshold => 20;
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}
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internal class MinigunDoubleFast : MinigunDouble
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public class MinigunDoubleFast : MinigunDouble
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{
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public override int FireThreshold => 15;
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}
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internal abstract class MinigunTriple : Weapon
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public abstract class MinigunTriple : Weapon
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{
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public override void Fire(Sprite owner, SpriteUpdateContext context)
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{
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@@ -133,23 +132,22 @@ internal abstract class MinigunTriple : Weapon
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}
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}
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internal class MinigunTripleSlow : MinigunTriple
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public class MinigunTripleSlow : MinigunTriple
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{
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public override int FireThreshold => 30;
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}
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internal class MinigunTripleAverage : MinigunTriple
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public class MinigunTripleAverage : MinigunTriple
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{
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public override int FireThreshold => 20;
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}
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internal class MinigunTripleFast : MinigunTriple
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public class MinigunTripleFast : MinigunTriple
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{
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public override int FireThreshold => 15;
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}
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internal abstract class MinigunTripleSpread : Weapon
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public abstract class MinigunTripleSpread : Weapon
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{
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public override void Fire(Sprite owner, SpriteUpdateContext context)
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{
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@@ -175,18 +173,18 @@ internal abstract class MinigunTripleSpread : Weapon
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}
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}
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internal class MinigunTripleSpreadSlow : MinigunTripleSpread
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public class MinigunTripleSpreadSlow : MinigunTripleSpread
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{
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public override int FireThreshold => 30;
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}
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internal class MinigunTripleSpreadAverage : MinigunTripleSpread
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public class MinigunTripleSpreadAverage : MinigunTripleSpread
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{
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public override int FireThreshold => 20;
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}
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internal class MinigunTripleSpreadFast : MinigunTripleSpread
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public class MinigunTripleSpreadFast : MinigunTripleSpread
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{
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public override int FireThreshold => 15;
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}
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