Added configurable weapons.
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@@ -2,16 +2,12 @@
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using AlienAttack.MonoGame.Things.Items;
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using AlienAttack.MonoGame.Things.Weapons;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using static System.Runtime.InteropServices.JavaScript.JSType;
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namespace AlienAttack.MonoGame.Things.Enemies;
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internal class GreenEnemy : EnemyShip
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public class GreenEnemy : EnemyShip
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{
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//Enemy01_Green_Frame_1_png_processed
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@@ -1,11 +1,10 @@
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using AlienAttack.MonoGame.Things.Bullets;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Graphics;
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namespace AlienAttack.MonoGame.Things.Enemies;
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internal class RedEnemy : EnemyShip
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public class RedEnemy : EnemyShip
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{
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protected int FireThreshold => 20;
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protected int CurrentFireThreshold { get; set; } = 20;
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@@ -1,11 +1,10 @@
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using AlienAttack.MonoGame.Things.Bullets;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Graphics;
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namespace AlienAttack.MonoGame.Things.Enemies;
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internal class TealEnemy : EnemyShip
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public class TealEnemy : EnemyShip
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{
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protected int FireThreshold => 20;
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protected int CurrentFireThreshold { get; set; } = 20;
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