Added configurable weapons.
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100
AlientAttack.MonoGame/Things/Bullets/BulletDefinitions.cs
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100
AlientAttack.MonoGame/Things/Bullets/BulletDefinitions.cs
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namespace AlienAttack.MonoGame.Things.Bullets;
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public static class BulletDefinitions
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{
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public static readonly BulletDef LaserSmall = new()
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{
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Kind = BulletKind.LaserSmall,
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Width = LaserBulletSmall.Width,
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Height = LaserBulletSmall.Height,
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Create = (x, y, vx, vy, o) => new LaserBulletSmall(x, y, vx, vy, o),
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};
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public static readonly BulletDef LaserMedium = new()
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{
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Kind = BulletKind.LaserMedium,
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Width = LaserBulletMedium.Width,
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Height = LaserBulletMedium.Height,
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Create = (x, y, vx, vy, o) => new LaserBulletMedium(x, y, vx, vy, o),
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};
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public static readonly BulletDef LaserLarge = new()
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{
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Kind = BulletKind.LaserLarge,
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Width = LaserBulletLarge.Width,
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Height = LaserBulletLarge.Height,
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Create = (x, y, vx, vy, o) => new LaserBulletLarge(x, y, vx, vy, o),
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};
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public static readonly BulletDef MinigunSmall = new()
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{
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Kind = BulletKind.MinigunSmall,
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Width = MinigunBulletSmall.Width,
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Height = MinigunBulletSmall.Height,
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Create = (x, y, vx, vy, o) => new MinigunBulletSmall(x, y, vx, vy, o),
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};
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public static readonly BulletDef MinigunMedium = new()
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{
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Kind = BulletKind.MinigunMedium,
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Width = MinigunBulletMedium.Width,
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Height = MinigunBulletMedium.Height,
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Create = (x, y, vx, vy, o) => new MinigunBulletMedium(x, y, vx, vy, o),
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};
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public static readonly BulletDef MinigunLarge = new()
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{
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Kind = BulletKind.MinigunLarge,
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Width = MinigunBulletLarge.Width,
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Height = MinigunBulletLarge.Height,
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Create = (x, y, vx, vy, o) => new MinigunBulletLarge(x, y, vx, vy, o),
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};
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public static readonly BulletDef PlasmaSmall = new()
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{
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Kind = BulletKind.PlasmaSmall,
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Width = PlasmaBulletSmall.Width,
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Height = PlasmaBulletSmall.Height,
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Create = (x, y, vx, vy, o) => new PlasmaBulletSmall(x, y, vx, vy, o),
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};
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public static readonly BulletDef PlasmaMedium = new()
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{
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Kind = BulletKind.PlasmaMedium,
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Width = PlasmaBulletMedium.Width,
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Height = PlasmaBulletMedium.Height,
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Create = (x, y, vx, vy, o) => new PlasmaBulletMedium(x, y, vx, vy, o),
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};
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public static readonly BulletDef PlasmaLarge = new()
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{
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Kind = BulletKind.PlasmaLarge,
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Width = PlasmaBulletLarge.Width,
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Height = PlasmaBulletLarge.Height,
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Create = (x, y, vx, vy, o) => new PlasmaBulletLarge(x, y, vx, vy, o),
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};
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public static readonly BulletDef ProtonSmall = new()
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{
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Kind = BulletKind.ProtonSmall,
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Width = ProtonBulletSmall.Width,
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Height = ProtonBulletSmall.Height,
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Create = (x, y, vx, vy, o) => new ProtonBulletSmall(x, y, vx, vy, o),
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};
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public static readonly BulletDef ProtonMedium = new()
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{
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Kind = BulletKind.ProtonMedium,
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Width = ProtonBulletMedium.Width,
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Height = ProtonBulletMedium.Height,
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Create = (x, y, vx, vy, o) => new ProtonBulletMedium(x, y, vx, vy, o),
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};
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public static readonly BulletDef ProtonLarge = new()
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{
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Kind = BulletKind.ProtonLarge,
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Width = ProtonBulletLarge.Width,
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Height = ProtonBulletLarge.Height,
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Create = (x, y, vx, vy, o) => new ProtonBulletLarge(x, y, vx, vy, o),
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};
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}
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