Added more sound effects. Added initial weapon muzzle fire logic.

This commit is contained in:
2026-01-02 00:54:09 -05:00
parent c4a98ce03d
commit df45203227
43 changed files with 459 additions and 30 deletions

View File

@@ -1,9 +1,9 @@
using AlienAttack.MonoGame.Things.Bullets;
using Microsoft.Xna.Framework.Audio;
using AlienAttack.MonoGame.Things.Muzzles;
namespace AlienAttack.MonoGame.Things.Weapons;
public class Minigun : Weapon
internal class Minigun : Weapon
{
public override int FireThreshold => 15;
@@ -31,7 +31,49 @@ public class Minigun : Weapon
}
}
public class FastMinigun : Weapon
internal class MinigunSpread : Weapon
{
public override int FireThreshold => 20;
public override void Fire(Sprite owner, SpriteUpdateContext context)
{
// Calculate bullet spawn positions relative to the player's bounding box
int x1 = (int)owner.XPosition + 14;
int x2 = (int)owner.XPosition + owner.BoundBox.Width - 16;
int x3 = (int)owner.XPosition + owner.BoundBox.Width / 2 - 1;
int y = (int)owner.YPosition + 10;
MinigunBulletLarge bullet1 = new(x1, y, -1, -6, owner);
MinigunBulletLarge bullet2 = new(x2, y, 1, -6, owner);
MinigunBulletLarge bullet3 = new(x3, y-16, 0, -6, owner);
//context.SpawnSprite(bullet1);
//context.SpawnSprite(bullet2);
//context.SpawnSprite(bullet3);
FireBulletFromMuzzleContext fireBulletContext = new()
{
Owner = owner,
SpriteUpdateContext = context,
BulletWidth = MinigunBulletLarge.Width,
BulletHeight = MinigunBulletLarge.Height,
Factory = (x, y, vx, vy2, o) => new MinigunBulletLarge(x, y, vx, vy2, o),
ExtraOffset = new(4f, 0),
Shots =
[
new() { Muzzle = MuzzleId.Left, XVelocity = -1, YVelocity = -6 },
new() { Muzzle = MuzzleId.Right, XVelocity = 1, YVelocity = -6 },
new() { Muzzle = MuzzleId.Center, XVelocity = 0, YVelocity = -6 }
]
};
FireFromMuzzle(fireBulletContext);
context.AudioManager.PlayPlayerFire();
}
}
internal class FastMinigun : Weapon
{
public override int FireThreshold => 10;