Added more sound effects. Added initial weapon muzzle fire logic.
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AlientAttack.MonoGame/Things/Muzzles/Muzzle.cs
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9
AlientAttack.MonoGame/Things/Muzzles/Muzzle.cs
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using Microsoft.Xna.Framework;
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namespace AlienAttack.MonoGame.Things.Muzzles;
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public readonly struct Muzzle(MuzzleId id, Vector2 localPx)
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{
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public MuzzleId Id { get; } = id;
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public Vector2 LocalPx { get; } = localPx;
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}
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