Added more sound effects. Added initial weapon muzzle fire logic.

This commit is contained in:
2026-01-02 00:54:09 -05:00
parent c4a98ce03d
commit df45203227
43 changed files with 459 additions and 30 deletions

View File

@@ -2,6 +2,8 @@
internal class Shields : Item
{
protected override PickupKind Kind => PickupKind.Shield;
public Shields(int x, int y) : base(x, y)
{
TextureName = @$"Sprites\Powerup_Shields";