Added more sound effects. Added initial weapon muzzle fire logic.

This commit is contained in:
2026-01-02 00:54:09 -05:00
parent c4a98ce03d
commit df45203227
43 changed files with 459 additions and 30 deletions

View File

@@ -14,6 +14,8 @@ internal abstract class Item : MoveableSprite
protected string TextureName;
protected abstract PickupKind Kind { get; }
public Item(int x, int y) : base(x, y)
{
YVelocity = .5f;
@@ -61,6 +63,7 @@ internal abstract class Item : MoveableSprite
{
IsDead = true;
ApplyEffect(player);
context.AudioManager.PlayPickup(Kind);
}
}