Added more sound effects. Added initial weapon muzzle fire logic.
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@@ -6,9 +6,12 @@ namespace AlienAttack.MonoGame.Things.Bullets;
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internal class MinigunBulletLarge : Bullet
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{
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public const int Width = 9;
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public const int Height = 27;
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public MinigunBulletLarge(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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BoundBox = new(0, 0, 9, 27);
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BoundBox = new(0, 0, Width, Height);
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Damage = 3;
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}
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