Added more minigum options.
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@@ -61,8 +61,8 @@ internal class Player : MoveableSprite
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{
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BoundBox = new Rectangle(0, 0, 64, 64);
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//ActiveWeapons.Add(new Minigun());
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//ActiveWeapons.Add(new FastMinigun());
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ActiveWeapons.Add(new MinigunSpread());
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ActiveWeapons.Add(new MinigunTripleSpreadFast());
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//ActiveWeapons.Add(new MinigunSpread());
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Health = 100;
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Shield = 100;
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}
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