Added more sound effeects. Added audio manager.
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@@ -22,10 +22,12 @@ public class Minigun : Weapon
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context.SpawnSprite(bullet1);
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context.SpawnSprite(bullet2);
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int number = context.Random.Next(1, 7);
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//int number = context.Random.Next(1, 7);
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SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\GUNAuto_Assault Rifle A Fire_0{number}_SFRMS_SCIWPNS");
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soundEffect.Play(0.25f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
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//SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\GUNAuto_Assault Rifle A Fire_0{number}_SFRMS_SCIWPNS");
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//soundEffect.Play(0.25f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
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context.AudioManager.PlayPlayerFire();
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}
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}
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