Added more sound effeects. Added audio manager.

This commit is contained in:
2025-12-28 21:23:23 -05:00
parent 874c263910
commit c4a98ce03d
32 changed files with 550 additions and 37 deletions

View File

@@ -22,10 +22,12 @@ public class Minigun : Weapon
context.SpawnSprite(bullet1);
context.SpawnSprite(bullet2);
int number = context.Random.Next(1, 7);
//int number = context.Random.Next(1, 7);
SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\GUNAuto_Assault Rifle A Fire_0{number}_SFRMS_SCIWPNS");
soundEffect.Play(0.25f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
//SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\GUNAuto_Assault Rifle A Fire_0{number}_SFRMS_SCIWPNS");
//soundEffect.Play(0.25f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
context.AudioManager.PlayPlayerFire();
}
}