Added more sound effeects. Added audio manager.
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@@ -47,5 +47,7 @@ internal class Bullet(float x, float y, float xVel, float yVel, Sprite owner) :
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}
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context.SpawnSprite(new MiniExplosion((int)XPosition, (int)YPosition, xVel, yVel));
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context.AudioManager.PlayImpact();
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}
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}
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