Added more sound effeects. Added audio manager.
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@@ -1,4 +1,5 @@
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using AlienAttack.MonoGame.GameLoops;
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using AlienAttack.MonoGame.Audio;
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using AlienAttack.MonoGame.GameLoops;
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using AlienAttack.MonoGame.View;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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@@ -20,6 +21,7 @@ public class AlienAttackGame : Game
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public SpriteBatch SpriteBatch => _spriteBatch;
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public ViewTransform ViewTransform => _viewTransform;
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public AudioManager Audio { get; private set; } = new();
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private const string SDL = "SDL2.dll";
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@@ -47,27 +49,7 @@ public class AlienAttackGame : Game
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MaximizeWindow();
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PlayBackgroundMusic();
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}
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private void PlayBackgroundMusic()
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{
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Song song = Content.Load<Song>($@"Music\Untitled");
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// Set whether the song should repeat when finished
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MediaPlayer.IsRepeating = true;
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// Adjust the volume (0.0f to 1.0f)
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MediaPlayer.Volume = 0.5f;
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// Check if the media player is already playing, if so, stop it
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if (MediaPlayer.State == MediaState.Playing)
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{
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MediaPlayer.Stop();
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}
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// Start playing the background music
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MediaPlayer.Play(song);
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//Audio.PlayMusic(Content, @"Music\Untitled");
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}
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private void ConfigureWindow()
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@@ -91,11 +73,16 @@ public class AlienAttackGame : Game
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{
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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_gameLoop = new GameLoop(this);
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// TODO: use this.Content to load your game content here
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Audio.LoadContent(Content);
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}
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protected override void Update(GameTime gameTime)
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{
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if (IsActive == false)
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return;
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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