Updated asteroids and mines. Updated ship class names. Added initial ship muzzle logic.

This commit is contained in:
2026-01-20 00:40:03 -05:00
parent e402c498d6
commit c1124a784d
15 changed files with 221 additions and 97 deletions

View File

@@ -1,5 +1,5 @@
using AlienAttack.MonoGame.Things.Bullets;
using AlienAttack.MonoGame.Things.Enemies;
using AlienAttack.MonoGame.Things.Enemies.Ships;
using AlienAttack.MonoGame.Things.Items;
using AlienAttack.MonoGame.Things.Muzzles;
using AlienAttack.MonoGame.Things.Weapons;
@@ -415,15 +415,6 @@ public class Player : MoveableSprite
if (context.Sprite is Shields)
{
//SCIEnrg_Shield Activate_01_SFRMS_SCIWPNS
//int number = context.Random.Next(1, 6);
//SoundEffect soundEffect = context.Content.Load<SoundEffect>(@$"Sfx\Shield\SCIEnrg_Shield Activate_0{number}_SFRMS_SCIWPNS");
//soundEffect.Play(0.85f, (float)(context.Random.NextDouble() * 0.1 - 0.05), 0);
//context.AudioManager.PlayPickup(PickupKind.Shield);
GiveShield(20);
}