Updated asteroids and mines. Updated ship class names. Added initial ship muzzle logic.

This commit is contained in:
2026-01-20 00:40:03 -05:00
parent e402c498d6
commit c1124a784d
15 changed files with 221 additions and 97 deletions

View File

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using AlienAttack.MonoGame.Things.Bullets;
using AlienAttack.MonoGame.Things.Explosions;
namespace AlienAttack.MonoGame.Things.Enemies.Ships;
public abstract class EnemyShip : Ship
{
protected abstract int Health { get; set; }
public virtual int CrashDamage => 10;
public EnemyShip(int x, int y) : base(x, y)
{
Origin = new(32, 32);
}
public override sealed void Update(SpriteUpdateContext context)
{
if (Health <= 0)
{
IsDead = true;
SpawnExplosion(context);
OnKilled(context);
return;
}
base.Update(context);
TryMove(context);
if (YPosition - Origin.Y > context.ViewTransform.ScreenHeight)
{
IsDead = true;
return;
}
TryFire(context);
}
protected virtual void TryMove(SpriteUpdateContext context)
{
}
protected virtual void TryFire(SpriteUpdateContext context)
{
}
public override void OnCollision(SpriteCollisionContext context)
{
if (context.Sprite is Bullet bullet && bullet.Owner is Player)
{
Health -= bullet.Damage;
}
if (context.Sprite is Player)
{
Health = 0;
}
}
private void SpawnExplosion(SpriteUpdateContext context)
{
context.SpawnSprite(new Explosion((int)XPosition, (int)YPosition, XVelocity, YVelocity));
context.AudioManager.PlayExplosion();
}
protected virtual void OnKilled(SpriteUpdateContext context)
{
}
}