Added sprite rotation and scale. Refactored bullet classes.
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@@ -1,6 +1,6 @@
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namespace AlienAttack.MonoGame.Things;
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public class MoveableSprite(int x, int y) : Sprite(x, y)
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public class MoveableSprite(float x, float y) : Sprite(x, y)
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{
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public float XVelocity { get; protected set; } = 0;
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public float YVelocity { get; protected set; } = 0;
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