Added sprite rotation and scale. Refactored bullet classes.

This commit is contained in:
2026-01-15 00:20:09 -05:00
parent 61d51f5188
commit 8e0a68efdf
25 changed files with 60 additions and 226 deletions

View File

@@ -24,8 +24,7 @@ public class TealEnemy : EnemyShip
Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy01_Teal_Frame_{frame}_png_processed");
//SpriteEffects spriteEffects = SpriteEffects.None;
//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, Scale, spriteEffects, 1);
base.Draw(args);
}