Added sprite rotation and scale. Refactored bullet classes.
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@@ -27,8 +27,7 @@ public class Enemy02Green : EnemyShip
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy02Green_Frame_{frame}_png_processed");
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//SpriteEffects spriteEffects = SpriteEffects.None;
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//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, Scale, spriteEffects, 1);
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base.Draw(args);
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}
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@@ -27,8 +27,7 @@ public class Enemy02Red : EnemyShip
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy02Red_Frame_{frame}_png_processed");
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//SpriteEffects spriteEffects = SpriteEffects.None;
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//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, Scale, spriteEffects, 1);
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base.Draw(args);
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}
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@@ -27,8 +27,7 @@ public class Enemy02Teal : EnemyShip
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy02_Teal_Frame_{frame}_png_processed");
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//SpriteEffects spriteEffects = SpriteEffects.None;
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//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, Scale, spriteEffects, 1);
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base.Draw(args);
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}
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@@ -29,8 +29,7 @@ public class GreenEnemy : EnemyShip
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy01_Green_Frame_1_png_processed");
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SpriteEffects spriteEffects = SpriteEffects.None;
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//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, Scale, spriteEffects, 1);
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base.Draw(args);
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}
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@@ -9,8 +9,6 @@ public abstract class Mine : MoveableSprite
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public const int Width = 65;
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public const int Height = 64;
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protected float Rotation = 0;
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protected abstract string CoverColor { get; }
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public Mine(int x, int y) : base(x, y)
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@@ -25,7 +23,6 @@ public abstract class Mine : MoveableSprite
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{
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DrawRotor(args);
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DrawCover(args);
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//DrawCollisionBox(args);
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}
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private void DrawRotor(SpriteDrawArgs args)
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@@ -40,35 +37,6 @@ public abstract class Mine : MoveableSprite
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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private void DrawCollisionBox(SpriteDrawArgs args)
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{
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//var pixel = DebugPixel; // static cached
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Texture2D pixel = new Texture2D(args.SpriteBatch.GraphicsDevice, 1, 1);
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pixel.SetData(new[] { Color.White });
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//Rectangle r = GetWorldCollisionBox();
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Color c = Color.LimeGreen; // debug color
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// Top
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args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.X, CollisionBox.Y, CollisionBox.Width, 1), c);
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// Bottom
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args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.X, CollisionBox.Bottom - 1, CollisionBox.Width, 1), c);
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// Left
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args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.X, CollisionBox.Y, 1, CollisionBox.Height), c);
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// Right
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args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.Right - 1, CollisionBox.Y, 1, CollisionBox.Height), c);
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}
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//Rectangle GetWorldCollisionBox()
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//{
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// int x = (int)(XPosition - Origin.X + BoundBox.X);
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// int y = (int)(YPosition - Origin.Y + BoundBox.Y);
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// return new Rectangle(x, y, BoundBox.Width, BoundBox.Height);
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//}
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public override sealed void Update(SpriteUpdateContext context)
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{
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base.Update(context);
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@@ -23,8 +23,7 @@ public class RedEnemy : EnemyShip
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy01_Red_Frame_{frame}_png_processed");
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//SpriteEffects spriteEffects = SpriteEffects.None;
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//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, Scale, spriteEffects, 1);
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base.Draw(args);
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}
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@@ -24,8 +24,7 @@ public class TealEnemy : EnemyShip
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Texture2D texture = args.Content.Load<Texture2D>(@$"Sprites\Enemy01_Teal_Frame_{frame}_png_processed");
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//SpriteEffects spriteEffects = SpriteEffects.None;
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//args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, new Vector2(0, 0), 1, spriteEffects, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, 1, spriteEffects, 1);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, 0, Origin, Scale, spriteEffects, 1);
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base.Draw(args);
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}
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@@ -14,8 +14,6 @@ public abstract class Turret : MoveableSprite
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public const int GunWidth = 8;
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public const int GunHeight = 38;
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protected float Rotation = 0;
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protected Vector2 MountOrigin = new(MountWidth / 2, MountHeight /2);
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protected Vector2 TurretOrigin = new(TurretWidth / 2, TurretHeight / 2);
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protected Vector2 GunOrigin = new(GunWidth / 2, GunHeight / 2);
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@@ -34,7 +32,6 @@ public abstract class Turret : MoveableSprite
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DrawMount(args);
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DrawTurret(args);
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DrawGun(args);
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//DrawCollisionBox(args);
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}
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private void DrawMount(SpriteDrawArgs args)
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@@ -55,27 +52,6 @@ public abstract class Turret : MoveableSprite
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, GunOrigin, 1f, SpriteEffects.None, 1);
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}
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private void DrawCollisionBox(SpriteDrawArgs args)
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{
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//var pixel = DebugPixel; // static cached
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Texture2D pixel = new Texture2D(args.SpriteBatch.GraphicsDevice, 1, 1);
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pixel.SetData(new[] { Color.White });
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//Rectangle r = GetWorldCollisionBox();
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Color c = Color.LimeGreen; // debug color
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// Top
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args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.X, CollisionBox.Y, CollisionBox.Width, 1), c);
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// Bottom
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args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.X, CollisionBox.Bottom - 1, CollisionBox.Width, 1), c);
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// Left
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args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.X, CollisionBox.Y, 1, CollisionBox.Height), c);
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// Right
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args.SpriteBatch.Draw(pixel, new Rectangle(CollisionBox.Right - 1, CollisionBox.Y, 1, CollisionBox.Height), c);
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}
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public override sealed void Update(SpriteUpdateContext context)
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{
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base.Update(context);
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