Added sprite rotation and scale. Refactored bullet classes.
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@@ -1,7 +1,4 @@
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using AlienAttack.MonoGame.Textures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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namespace AlienAttack.MonoGame.Things.Bullets;
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@@ -10,19 +7,12 @@ public class LaserBulletMedium : Bullet
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public const int Width = 7;
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public const int Height = 21;
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protected override string TextureName => TextureNames.Bullets.LaserMedium;
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public LaserBulletMedium(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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Origin = new(Width / 2, Height / 2);
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BoundBox = new(0, 0, Width, Height);
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Damage = 2;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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Texture2D texture = args.Textures.Get(TextureNames.Bullets.LaserMedium);
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float rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, rotation, Origin, 1f, SpriteEffects.None, 1);
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}
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}
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