Added sprite rotation and scale. Refactored bullet classes.
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@@ -1,23 +1,34 @@
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using AlienAttack.MonoGame.Things.Items;
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using AlienAttack.MonoGame.Textures;
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using AlienAttack.MonoGame.Things.Items;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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namespace AlienAttack.MonoGame.Things.Bullets;
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public class Bullet(float x, float y, float xVel, float yVel, Sprite owner) : Sprite(x, y)
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public abstract class Bullet : MoveableSprite
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{
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protected float XVelocity = xVel;
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protected float YVelocity = yVel;
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public Sprite Owner { get; protected set; } = owner;
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public int Damage { get; protected set; } = 0;
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public Sprite Owner { get; init; }
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public int Damage { get; init; } = 0;
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protected abstract string TextureName { get; }
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public Bullet(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y)
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{
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XVelocity = xVel;
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YVelocity = yVel;
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Owner = owner;
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}
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public override void Draw(SpriteDrawArgs args)
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{
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base.Draw(args);
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Texture2D texture = args.Textures.Get(TextureName);
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args.SpriteBatch.Draw(texture, Position, null, DrawColor, Rotation, Origin, Scale, SpriteEffects.None, 1);
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}
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public override void Update(SpriteUpdateContext context)
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{
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XPosition += XVelocity;
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YPosition += YVelocity;
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Rotation = MathF.Atan2(YVelocity, XVelocity) + MathF.PI / 2f;
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if (XPosition + BoundBox.Width < 0
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|| XPosition > context.ViewTransform.ScreenWidth
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