Added other bullet classes. Add plasma pickup audio.
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@@ -1,4 +1,5 @@
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using AlienAttack.MonoGame.Things.Items;
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using AlienAttack.MonoGame.Things.Bullets;
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using AlienAttack.MonoGame.Things.Items;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Audio;
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using Microsoft.Xna.Framework.Content;
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@@ -18,10 +19,14 @@ public sealed class AudioManager
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// Pools
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private VariantSoundPool _playerGunPool = default!;
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private readonly Dictionary<BulletKind, VariantSoundPool> _playerGunPool2 = [];
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private VariantSoundPool _enemyGunPool = default!;
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private readonly Dictionary<BulletKind, VariantSoundPool> _enemyGunPool2 = [];
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private VariantSoundPool _explosionPool = default!;
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private VariantSoundPool _impactPool = default!;
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private Dictionary<PickupKind, VariantSoundPool> _pickupPool = [];
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private readonly Dictionary<PickupKind, VariantSoundPool> _pickupPool = [];
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// Rate limiters (global caps per category/event)
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private RateLimiter _playerGunLimiter = new(0.06f); // max ~16 plays/sec
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@@ -45,6 +50,7 @@ public sealed class AudioManager
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LoadShieldPickupPool(content);
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LoadAmmoPickupPool(content);
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LoadRocketsPickupPool(content);
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LoadPlasmaPickupPool(content);
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}
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private void LoadPlayerGunPool(ContentManager content)
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@@ -155,6 +161,23 @@ public sealed class AudioManager
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_pickupPool.Add(PickupKind.Rockets, new VariantSoundPool(variants, voicesPerVariant: 1, rng: _random));
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}
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//SCIMisc_Sci Fi Shotgun Reload_01_SFRMS_SCIWPNS
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private void LoadPlasmaPickupPool(ContentManager content)
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{
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var variants = new[]
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{
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content.Load<SoundEffect>("Sfx/Sci Fi Shotgun/SCIMisc_Sci Fi Shotgun Reload_01_SFRMS_SCIWPNS"),
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content.Load<SoundEffect>("Sfx/Sci Fi Shotgun/SCIMisc_Sci Fi Shotgun Reload_02_SFRMS_SCIWPNS"),
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content.Load<SoundEffect>("Sfx/Sci Fi Shotgun/SCIMisc_Sci Fi Shotgun Reload_03_SFRMS_SCIWPNS"),
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content.Load<SoundEffect>("Sfx/Sci Fi Shotgun/SCIMisc_Sci Fi Shotgun Reload_04_SFRMS_SCIWPNS"),
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content.Load<SoundEffect>("Sfx/Sci Fi Shotgun/SCIMisc_Sci Fi Shotgun Reload_05_SFRMS_SCIWPNS"),
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content.Load<SoundEffect>("Sfx/Sci Fi Shotgun/SCIMisc_Sci Fi Shotgun Reload_06_SFRMS_SCIWPNS"),
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};
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_pickupPool.Add(PickupKind.Plasma, new VariantSoundPool(variants, voicesPerVariant: 1, rng: _random));
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}
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//GUNMech_Rocket Launcher Reload_01_SFRMS_SCIWPNS
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// Call this once per frame
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