Added HUD drawing logic.
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@@ -8,9 +8,7 @@ internal class MinigunBulletSmall : Bullet
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{
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public MinigunBulletSmall(float x, float y, float xVel, float yVel, Sprite owner) : base(x, y, xVel, yVel, owner)
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{
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XVelocity = xVel;
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YVelocity = yVel;
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Owner = owner;
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BoundBox = new(0, 0, 7, 17);
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Damage = 1;
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}
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