using System;

namespace AlienAttack.MonoGame.Things.Bullets;

public sealed class BulletDef
{
    public required BulletKind Kind { get; init; }
    public required int Width { get; init; }
    public required int Height { get; init; }
    public required Func<float, float, float, float, Sprite, Bullet> Create { get; init; }
}