using AlienAttack.MonoGame.Textures;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;

namespace AlienAttack.MonoGame.Things;

public class SpriteDrawArgs(AlienAttackGame game)
{
    public SpriteBatch SpriteBatch => game.SpriteBatch;
    public ContentManager Content => game.Content;
    public TextureCache Textures => game.Textures;
    public bool ShowCollisionBox { get; init; }
}