using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AlienAttack.MonoGame.Textures;

//public enum TextureId
//{
//    LaserBulletSmall,
//    LaserBulletMedium,
//    LaserBulletLarge,
//    MinigunBulletSmall,
//    LaserBulletMedium,
//    LaserBulletLarge,
//    LaserBulletSmall,
//    LaserBulletMedium,
//    LaserBulletLarge,
//    LaserBulletSmall,
//    LaserBulletMedium,
//    LaserBulletLarge,
//}

public static class TextureNames
{
    public static class Bullets
    {
        public const string LaserSmall = "Sprites/Laser_Small";
        public const string LaserMedium = "Sprites/Laser_Medium";
        public const string LaserLarge = "Sprites/Laser_Large";
        public const string MinigunSmall = "Sprites/Minigun_Small";
        public const string MinigunMedium = "Sprites/Minigun_Medium";
        public const string MinigunLarge = "Sprites/Minigun_Large";
        public const string PlasmaSmall = "Sprites/Plasma_Small";
        public const string PlasmaMedium = "Sprites/Plasma_Medium";
        public const string PlasmaLarge = "Sprites/Plasma_Large";
        public const string ProtonSmall = "Sprites/Proton_Small";
        public const string ProtonMedium = "Sprites/Proton_Medium";
        public const string ProtonLarge = "Sprites/Proton_Large";
    }
}