using AlienAttack.MonoGame.Things.Bullets;

namespace AlienAttack.MonoGame.Things.Weapons;

public sealed class WeaponDef
{
    public required string Name { get; init; }
    public required ShotPattern Pattern { get; init; }
    public required BulletDef Bullet { get; init; }
    public required string FireSfxKey { get; init; } = "player_fire";
}